Michael Long
Michael Long
Senior 3D Artist
Orlando, United States

Summary

I randomly pressed buttons until I got here.

Resume PDF

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingHard Surface ModelingRiggingTexturingUV MappingPBR Texturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
Unity
Unity

Productions

    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Diablo 4
    • Year
      2023
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Marvel: Midnight Suns
    • Year
      2022
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Smite
    • Year
      2021
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Torchlight 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Detour
    • Year
      2016
    • Role
      Generalist
    • Company
      The Digital Animation and Visual Effects School

Experience

  • Senior 3D Artist at Mass Virtual
    Orlando, US
    March 2024 - Present

    Created assets using various 3D software for the purpose of military simulation

  • Character Artist at Black Ridge Media Productions
    November 2023 - February 2024

    Assisted in the visual effects for the short film The Keeper's Diary: A Biohazard Story:

    • Created the main Hunter creature from sculpt to textured model

    • Helped with readjusting the Zombie head

  • Senior Character Artist at Art Bully Productions
    Raleigh
    January 2019 - October 2023

    These are some projects/pipelines I've worked on and my responsibilities on

    each:

    • Fortnite: Made Props, Pickaxes and Gliders

    • Torchlight 3: Worked with the modular Character pieces

    • Diablo IV: Worked on Prop assets

    • Marvel's Midnight Suns: First project to work on several character skins

    • Smite: Worked on several character skins and minions

    • Remnant 2: Worked on several character skins and created one full

    character/creature

    I've overlooked and coordinated artists on diverse projects, ensuring smooth

    workflows. Notable works include Fallout 76 and The Texas Chain Saw

    Massacre, with others under NDA.

  • Character Artist at L Rowan Creative
    Remote
    November 2017 - January 2018

    Worked with several characters and their textures - especially hair and clothing - using Maya and Substance Painter.

  • Organic Modeler at Razor Edge Games
    Jupiter
    April 2017 - July 2017

    Most tasks were building or fixing existing animal sculpts in Zbrush which were brought into Maya for retopologize and UV mapping. These assignments were to be finished in a week or two.

  • Intern at Dynamic Attractions
    Orlando
    September 2016 - October 2016

    • Collaborated with several experienced artists to deliver a higher-than-expected quality PreVis

    • Worked on character design/character sculpting, modeling/texturing assets such as props and architecture, and implementing such assets into Unreal Engine.