Michael Long
Michael Long
Senior Character Artist
Stuart, United States

Summary

Senior Character Artist with 7+ years of production experience across AAA games, film VFX, and VR simulation.

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingHard Surface ModelingRiggingTexturingUV MappingPBR Texturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
Unity
Unity

Productions

    • Movie
      Resurrection: A Biohazard Story
    • Year
      2026
    • Role
      Modeling and Texturing Artist
    • Company
      Black Ridge Media Productions
    • Movie
      The Keeper's Diary: A Biohazard Story
    • Year
      2024
    • Role
      Character Artist
    • Company
      Black Ridge Media Productions
    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Diablo 4
    • Year
      2023
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Marvel: Midnight Suns
    • Year
      2022
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Smite
    • Year
      2021
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Torchlight 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Detour
    • Year
      2016
    • Role
      Generalist
    • Company
      The Digital Animation and Visual Effects School

Experience

  • Modeling and Texturing Artist at Black Ridge Media Productions
    Remote, US
    August 2025 - January 2026

    Worked in the visual effects for the short film Resurrection: A Biohazard Story:

    • Created and refined character and creature assets for production use

    • Modified and integrated premade models to meet project-specific visual and technical requirements

    • Collaborated with the team to ensure asset consistency and usability within the production pipeline

  • Senior 3D Artist at Mass Virtual
    Orlando, US
    March 2024 - April 2025

    • Created hard-surface and environment assets for military VR training.

    • Used photogrammetry workflows and implemented assets into Unity via Perforce.

    • Maintained project security standards for non-disclosed assets

  • Character Artist at Black Ridge Media Productions
    November 2023 - February 2024

    Worked in the visual effects for the short film The Keeper's Diary: A Biohazard Story

    • Sculpted and textured the "Hunter" creature for The Keeper’s Diary.

    • Recreated a 3D head for the lead actor to enhance practical makeup effects.

  • Senior Character Artist at Art Bully Productions
    Raleigh
    January 2019 - October 2023

    Developed characters, skins, and props for various external clients, each assets developed through the entire pipeline (from sculpt to final delivery):

    • Marvel Midnight Suns: Modeled hero skins (Scarlet Witch, Magik) and enemies.

    • Diablo IV: Created character outfits and props

    • Fortnite: Created weapons, gliders, and props.

    • Remnant 2: Created several character skins (Dran Kids, Fae Knights) and one full character (Dwell)

    • SMITE: Created hero skins (Baba Yaga, Cupid) and minions.

    • Fallout 76: Delivered character outfits under tight production deadlines.

    • Torchlight 3 / Hero Forge: Modeled modular character pieces, heads, and armor sets.

    • The Texas Chainsaw Massacre: Provided technical feedback on incoming assets.

    • NDA Titles: Worked on overseeing the process of several hero skins

    • Internal Projects: Built PBR medieval outfits and creature assets for studio portfolio.

  • Character Artist at L Rowan Creative
    Remote
    November 2017 - January 2018

    Assisted in the visual effects for a religious short film:

    ● Sculpted, modeled and textured several character outfits and hair

  • Organic Modeler at Razor Edge Games
    Jupiter
    April 2017 - July 2017

    Sculpted and retopologized several animal assets for an indie post-apocalyptic game

  • 3D Artist at Dynamic Attractions
    Orlando
    September 2016 - October 2016

    Collaborated with several experienced artists to deliver a higher-than-expected quality PreVis of theme park rides:

    • Worked on character design/character sculpting, modeling/texturing assets such as props and architecture, and implementing such assets into Unreal Engine.