Michael Long
Michael Long
Senior 3D Artist
Raleigh, United States

Summary

I'm a Senior 3D Artist who's worked on a variety of projects and pipelines during my time with Art Bully and various freelance jobs.

Resume PDF

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Skills

Concept ArtDigital Painting3D Animation3D ModelingCharacter ModelingCreature ModelingDigital SculptingHard Surface ModelingRiggingTexturingUV MappingTraditional ArtPBR Texturing2D

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Modo
Modo
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Illustrator
Illustrator
Mudbox
Mudbox
Substance 3D Designer
Substance 3D Designer
Premiere
Premiere
Blender
Blender
3ds Max
3ds Max

Productions

    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Diablo 4
    • Year
      2023
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Marvel: Midnight Suns
    • Year
      2022
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Smite
    • Year
      2021
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Torchlight 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Detour
    • Year
      2016
    • Role
      Generalist
    • Company
      The Digital Animation and Visual Effects School

Experience

  • Senior Character Artist at Art Bully Productions
    Raleigh, United States of America
    January 2019 - Present

    Outsource Work

  • Character Artist at L Rowan Creative
    Remote, United States of America
    November 2017 - January 2018

    Contract Work. Worked with characters and textures, especially hair and clothing, using Maya and Substance Painter.

  • Organic Modeler at Razor Edge Games
    Jupiter, Angola
    April 2017 - July 2017

    Sculpted and modeled creatures for a post-apocalyptic game.

  • Intern at Dynamic Attractions
    Orlando, United States of America
    September 2016 - October 2016

    Help in the development of theme parks attractions/rides using 3D Software such as Maya and Unreal.