I randomly pressed buttons until I got here.
Created assets using various 3D software for the purpose of military simulation
Assisted in the visual effects for the short film The Keeper's Diary: A Biohazard Story:
• Created the main Hunter creature from sculpt to textured model
• Helped with readjusting the Zombie head
These are some projects/pipelines I've worked on and my responsibilities on
each:
• Fortnite: Made Props, Pickaxes and Gliders
• Torchlight 3: Worked with the modular Character pieces
• Diablo IV: Worked on Prop assets
• Marvel's Midnight Suns: First project to work on several character skins
• Smite: Worked on several character skins and minions
• Remnant 2: Worked on several character skins and created one full
character/creature
I've overlooked and coordinated artists on diverse projects, ensuring smooth
workflows. Notable works include Fallout 76 and The Texas Chain Saw
Massacre, with others under NDA.
Worked with several characters and their textures - especially hair and clothing - using Maya and Substance Painter.
Most tasks were building or fixing existing animal sculpts in Zbrush which were brought into Maya for retopologize and UV mapping. These assignments were to be finished in a week or two.
• Collaborated with several experienced artists to deliver a higher-than-expected quality PreVis
• Worked on character design/character sculpting, modeling/texturing assets such as props and architecture, and implementing such assets into Unreal Engine.