Senior Character Artist with 7+ years of production experience across AAA games, film VFX, and VR simulation.
Worked in the visual effects for the short film Resurrection: A Biohazard Story:
• Created and refined character and creature assets for production use
• Modified and integrated premade models to meet project-specific visual and technical requirements
• Collaborated with the team to ensure asset consistency and usability within the production pipeline
• Created hard-surface and environment assets for military VR training.
• Used photogrammetry workflows and implemented assets into Unity via Perforce.
• Maintained project security standards for non-disclosed assets
Worked in the visual effects for the short film The Keeper's Diary: A Biohazard Story
• Sculpted and textured the "Hunter" creature for The Keeper’s Diary.
• Recreated a 3D head for the lead actor to enhance practical makeup effects.
Developed characters, skins, and props for various external clients, each assets developed through the entire pipeline (from sculpt to final delivery):
• Marvel Midnight Suns: Modeled hero skins (Scarlet Witch, Magik) and enemies.
• Diablo IV: Created character outfits and props
• Fortnite: Created weapons, gliders, and props.
• Remnant 2: Created several character skins (Dran Kids, Fae Knights) and one full character (Dwell)
• SMITE: Created hero skins (Baba Yaga, Cupid) and minions.
• Fallout 76: Delivered character outfits under tight production deadlines.
• Torchlight 3 / Hero Forge: Modeled modular character pieces, heads, and armor sets.
• The Texas Chainsaw Massacre: Provided technical feedback on incoming assets.
• NDA Titles: Worked on overseeing the process of several hero skins
• Internal Projects: Built PBR medieval outfits and creature assets for studio portfolio.
Assisted in the visual effects for a religious short film:
● Sculpted, modeled and textured several character outfits and hair
Sculpted and retopologized several animal assets for an indie post-apocalyptic game
Collaborated with several experienced artists to deliver a higher-than-expected quality PreVis of theme park rides:
• Worked on character design/character sculpting, modeling/texturing assets such as props and architecture, and implementing such assets into Unreal Engine.