Michael Long
Michael Long
Senior 3D Artist
Orlando, United States

Summary

I randomly pressed buttons until I got here. Jokes aside, my experience ranges from AAA game asset creation, film and military simulation. I got a knack for character creation but I'm eager to learn anything new beyond my scope.

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Skills

3D ModelingCharacter ModelingCreature ModelingDigital SculptingHard Surface ModelingRiggingTexturingUV MappingPBR Texturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
Unity
Unity

Productions

    • Video Game
      Remnant 2
    • Year
      2023
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Diablo 4
    • Year
      2023
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Marvel: Midnight Suns
    • Year
      2022
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Smite
    • Year
      2021
    • Role
      Character Artist
    • Company
      Art Bully Productions
    • Video Game
      Torchlight 3
    • Year
      2020
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      Art Bully Productions
    • Video Game
      Detour
    • Year
      2016
    • Role
      Generalist
    • Company
      The Digital Animation and Visual Effects School

Experience

  • Senior 3D Artist at Mass Virtual
    Orlando, US
    March 2024 - Present

    Created assets for the purpose of VR military simulation:

    • Created hard-surface/environment assets using photogrammetry

    • Implemented assets into Unity using Perforce

    *Most of the assets cannot be shown for security reasons

  • Character Artist at Black Ridge Media Productions
    November 2023 - February 2024

    Assisted in the visual effects for the short film The Keeper's Diary: A Biohazard Story

    ● Created the main Hunter creature from sculpting to final texture phase

    ● Rebuilt zombified head of the main actor using scan information to enhance existing makeup

  • Senior Character Artist at Art Bully Productions
    Raleigh
    January 2019 - October 2023

    List of projects worked on and my responsibilities on them:

    Fortnite

    ∙ Created props, weapons, gliders, and pickaxes (sculpting, modeling, texturing).

    Torchlight 3

    ∙ Developed props, modular character pieces, heads, and hairstyles.

    Marvel Midnight Suns

    ∙ Designed enemy models and hero skins (e.g., Magic, Scarlet Witch).

    SMITE

    ∙ Produced minion and hero skins (e.g., Baba Yaga, Cupid).

    Diablo IV

    ∙ Assisted with props and character outfits.

    Remnant 2

    ∙ Crafted characters and skins (e.g., Dwell, Fae Knights).

    Fallout 76

    ∙ Oversaw a character outfit’s development under tight deadlines; handled leather jacket asset.

    Hero Forge

    ∙ Modeled and baked maps for chest armor sets.

    The Texas Chainsaw Massacre

    ∙ Provided ongoing asset feedback.

    Under NDA Titles

    ∙ Developed stylized character outfits; supervised a client-facing outfit.

    Company Projects

    ∙ Built a realistic medieval outfit with PBR textures.

    ∙ Refined sculpting and retopology for a creature asset.

  • Character Artist at L Rowan Creative
    Remote
    November 2017 - January 2018

    Assisted in the visual effects for a religious short film:

    ● Sculpted, modeled and textured several character outfits and hair

  • Organic Modeler at Razor Edge Games
    Jupiter
    April 2017 - July 2017

    Sculpted and retopologized several animal assets for an indie post-apocalyptic game

  • 3D Artist at Dynamic Attractions
    Orlando
    September 2016 - October 2016

    Collaborated with several experienced artists to deliver a higher-than-expected quality PreVis of theme park rides:

    • Worked on character design/character sculpting, modeling/texturing assets such as props and architecture, and implementing such assets into Unreal Engine.